Developer / publisher Epic Games has dominated the video game arena for the past few years by experimenting with games like PlayerUnknown’s Battlegrounds with their free-to-play online battle royale game Fortnite and its own genre.
Fortnite Battle Royale continues to be the highest-sized games in 2019 when it comes to overall sales, although it has seen a dramatic 25 percent downward trend in income compared to the previous year, according to a new SuperData report.
Neilsen Company SuperData, a recent review of the digital gaming room, reported that Fortnite took the top spot in profit charts for the second year in a row by generating $1.8 billion in revenue while seeing a 25 percent decrease from $2.4 billion in 2018.
Fortnite has appealed to a lot of people because of their approach to overly popular battle royale genre with a free-to-play business model. Epic Games also hosted high-profile eSports events in order to strongly promote their jewel of pride to a mass public.
Furthermore, collaborations with major franchises such as Avengers, Superman, John Wick, and Star Wars attracted more players to the game. Fortnite recently released brand-new footage The Rise of Skywalker ahead of its release in theatre.
During these limited time cross-events, bundles of thematic cosmetic items and Battle Passes are sold through the in-game digital storefront known as Item Shop, which allows players to pick up real-world money and thus generate income.
Dungeon Fighter Online, Honor of Kings, League of Legends, Candy Crush Saga, Pokémon Go, Crossfire, Fate / Grand Order, Game for Peace and Last Shelter: Survival are other free-to-play games creating a billion dollar revenue.
While AAA-title release number is reduced, it has been a successful move for major publishers to switch over to mobile platform. All Call of Duty: Mobile and Mario Kart Tour were in a position to offer their console counterparts experience.
FIFA 20 and Call of Duty were two of the highest-grossing games of 2019: Modern Warfare, winning $786 million respectively, $645 million. Free-to-play games, in contrast, received so much more than these annual smash series.
Due to their accessibility to players on Mac, consoles or handhelds, most of those games made it to top. Despite taking a year-over-year comparison 5 percent dip in 2019, premium game sales totaled a whopping $18.9bn.
Epic Games has done a great job of keeping the Fortnite Battle Royale still important to engaging and participating fans. Many of their seasonal events and regular updates of content are what attract their group of players across all platforms.
Last year, all of Fortnite’s universe was pulled into a black hole for a few days close to the end of Season 10 and it all came back soon after launching Chapter 2 of the game, promising to begin a victorious run as well in 2020.