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GTC 2021 – Unity adds NVIDIA DLSS support to its engine

Nvidia DLSS / Credit : NVIDIA

GTC 2021 kicked off this week with a flurry of GPU announcements. For gamers, Unity will natively support NVIDIA Deep Learning Super Sampling (DLSS) in its popular game engine.

unity game maker engine
credit : UNITY

Unity Developers Can Easily Add DLSS to Their Games

The ability for developers to enhance their games with the same cutting-edge technologies found in the biggest blockbusters has been made significantly easier.

Unity developers will soon be able to add NVIDIA’s DLSS to their creations with just a few clicks. By the end of 2021, NVIDIA DLSS will be supported natively through the High Definition Render Pipeline (HDRP) in Unity 2021.2. At GTC 2021, Light Brick Studio demonstrated how stunning Unity games can be when real-time ray tracing and DLSS are combined.

NVIDIA DLSS uses advanced AI rendering to produce image quality comparable to native resolution – and sometimes even better – while conventionally rendering only a fraction of the pixels. With real-time ray tracing and NVIDIA DLSS, Unity developers will be able to create beautiful real-time ray traced worlds running at high frame rates and resolutions on NVIDIA RTX GPUs.

DLSS also provides a substantial performance boost for traditional ray traced graphics.This announcement comes on the heels of the addition of DLSS support as a plug-in to Epic’s Unreal Engine.

Learn from the experts at the GTC 2021 gaming sessions

NVIDIA introduced several new software development kits (SDKs) at this year’s GTC 2021 that help developers create better games and save valuable time, and therefore money. New features include RTX Direct Illumination, which makes it easy to add millions of dynamic lights to environments; RTX Global Illumination, which allows for the calculation and addition of realistic indirect lighting and bounce; and NVIDIA Omniverse, an RTX-accelerated collaboration and simulation platform for 3D content creators, currently in open beta.

For further info, click here.

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Written by Mohsen

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