So do not hesitate to play cautiously, hide, and seek to isolate enemies in order to capture them more easily, and as peacefully as possible. It is possible to alternate between a third person view and a subjective view. We will favor the first for exploration and to beat enemies with punches, while the second is essential to be able to use the crossbow. This emblematic weapon can accommodate two different types of ammunition at the same time, to be chosen from a panel not stung from the beetles. Indeed, the ammunition is animal, and therefore alive. Pulling a squirrel can attract an enemy to a specific location, the Bolamite spider immobilizes its target in a web, the polecat makes the opponents vomit, the armadillos repel them, the fuzzles (snarling hairballs) can serve as a mine , bats are explosive, etc.
Ultimate refinement: before being able to use animal ammunition, you must first hunt them in the wild thanks to the zap, an electric shot which also activates certain mechanisms and detonates certain barrels. All this aspect of the game still works perfectly but, the same cannot be said of all the other components. The general structure of the adventure and the level design thus seem dated, because they force us to go back and forth which can quickly prove to be repetitive. This is particularly the case in the first part of the adventure, the second half of the game being much more interesting. And, as we have seen previously, the graphics smell a little too much in 2005. So you have to take this Switch version: a good way to perfect your gaming culture, and not a title capable of competing with current standards.