How about a trip back in time to the end of the last century, when graphic adventures such as Space Quest, Police Quest or King’s Quest abounded and were among the most played titles on the planet?
A nostalgic journey back to those days when point’n click ruled.
We tested Hero-U: Rogue to Redemption, for Nintendo Switch.
Hero-U: Rogue to Redemption, released in July 2018 for PC, has now arrived on Nintendo Switch. The game was developed by Transolar Games, which is composed of professionals experienced precisely in “old-fashioned” RPGs like Quest for Glory (from Sierra Entertainment).
As it should be, Hero-U is an isometric RPG that tells the story of Shawn O’Conner, a simple thief who, after being caught in the act in the town of Calignia, is invited by a mysterious man to enter a very special university: University of Heroes, or in English, Hero University- Hero-U.
As the alternative was to go to the police station, Shawn chose the university.
Since the alternative was to go to the police station, Shawn chooses the university, but since the school is a university that trains heroes, when he arrives at the screening, it is quickly discovered that Shawn has no great skills to be one. Thus, he ends up in the Rogue class, or as it is called at the university, Disbarred Bards.
The corresponding course will then be a Shawn training, able to improve your skills as a thief, in several aspects (being an RPG, there are more than 15 skills and personality traits to evolve).
that evolution is done naturally in the game, both in class (combat theory, lock breaking, social skills …) but also because of what happens after the course.
And it is precisely the after-school period that Hero-U is most interested in, and it is in this period that the action takes place.
The game is a classic RPG that follows in many of the footsteps of the old school of RPGs. Point’n Click is the player’s main tool, whether they are interacting with objects, other characters or simply making Shawn run.
Point’n Click and Joy-Cons
Being a Point’n Click, the need for a keyboard and mouse for the game is notorious, so even with the development team’s efforts to accommodate Joy-Cons, it still feels somewhat artificial.
This will be the main problem encountered in the game. Shawn’s movement system with the Switch’s right analog does not have the desired precision, making it difficult to move and interact with objects and people.
However, as I mentioned above, Shawn’s day is divided into two parts. The first, classes, presents us with socialization challenges with the rest of the class and with the teachers.
In terms of the sense of activity in the different scenarios we go through, the game is clearly “old fashioned”, i.e. it has objects with animations, but, in general, they are very devoid of movement. I think if there was a bit more liveliness in the places where we spent the game, I would gain another dynamic, without losing identity.
Free time (or lack of it) is really an important aspect of Hero-U. We only have the after-school period for our assignments, exploring the university, meeting colleagues and adventuring.
The training room, which exists on the ground floor, is one of the most important points at the beginning. This is because it allows Shawn to train skills and thus gain experience, which will allow him to improve his skills. For example, training to climb a rope will increase athletic ability.
However, also in the course of the game, we develop our skills. If we try to eavesdrop sufficiently, we increase our perception skills.
Another example is at night, when we retire to the bedroom, and we have the opportunity to study a little instead of falling asleep right away, which also increases our intellect.
The game has a very logical system of presenting things. For example, at the beginning we have to learn the ability to break locks (LockPicking) and not much is said about how to learn. However, we soon realised that we could go to the library, where we found books on this art.
The library is one of the fundamental points of any university and here it is the same. With little free time, the player will have to distribute his post-school activities for the little free time and the library might be one of the main points to take into account. At least at the beginning of the game, as it will be used as a lever to improve various aspects of our personality and skills.
After school, and in order not to lose track of time, we have the clock in the upper right corner of the screen. While on the one hand this gives us free time to explore, on the other hand it serves as an additional pressure system that ends up being welcome.
The game proves to be an addictive daily cycle, in which Shawn has routines (class, dinner, rest) and uses the rest of the time for his explorations.
The game presents a care with some routines in a very interesting way. For example, Shawn’s hygiene will have to be the player’s responsibility if he doesn’t want to chase everything and everyone away from the university.
Interact with others
The system of interaction with other characters is also an old-fashioned one. We usually have several alternative answers and conversations going on. However, all interactions have one or more reflexes in the game.
Hero-U is a game that rewards players who waste time listening to conversations all the way through or who are curious about the university itself. This is because there are many secrets, quests and discoveries waiting for the player that are only triggered in this way.
If, on the one hand, it evolves the connection with each character (both negatively and positively), on the other hand, it helps us to improve our personality and to know it better. But remember, for better or worse, nothing the player does or says goes unnoticed.
This also allows the game to be played multiple times, with different choices and different outcomes.
There are many tasks to complete at the university. There are several side quests that are given to us by colleagues or other NPCs. These are solving crimes and other puzzles that help to create a bit more variety to the game.
Also, some of them end up providing us with money. Money that can be important to acquire weapons, tools or spices for potions.
For example, we can enter the dungeons of the university and hunt down the rats and other gigantic animals that plague the university cellars.
Fighting at the university
And this leads us to fighting which, as you may have already guessed, is “old fashioned”, By teams.
Before we get into the combat itself, it’s worth mentioning that in order to succeed in combat, it’s good to have exercised our physical skills well and as such, it’s important to spend some time in the training room.
As for the combat itself, it’s simple and has a bit of strategy associated with it. The player chooses what action to take (whether it be attack, move or flee) and waits for the opponent’s response.
Each enemy (and Shawn himself) has an energy bar which gives you an idea of how hard each fight is, and we have close range weapons such as swords or knives to throw (which we can practice in the training room) or spells to summon.
As we progress through the school year, we discover new options, new attacks and new potions to use, which increases the tactical component of the combat.
It’s neither overly demanding nor overly tactical combat and works relatively well in this context. It remains to be seen that if we don’t win the fight, we’ll stop at the university infirmary and take it from there.
Would you play a little game?
In Hero-U there is still a lot to do. For example, there is a game room where we can play cards and improve certain skills, or we can help the university staff with their tasks, or even flirt with the receptionist,…
Graphically, the game is on par with titles from other eras. The settings look like they were designed precisely in the 90’s, which for fans of this type of retro game, will be a recipe full of nostalgia.
Being a game that has us constantly moving from one side to the other at the University and constantly entering and exiting rooms and lounges, I was a little unhappy with the loading times between these areas.
We suggest you an amazing gameplay from the youtube channel “Handheldplayers”, enjow watching it from the link below.